<?xml version="1.0" encoding="UTF-8" ?>

<rss version="2.0"
  xmlns:ent="http://www.purl.org/NET/ENT/1.0/"
  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
  <title>Technically speaking, I&#39;m an artist.              Artistically speaking, I&#39;m weird.</title>
  <link>http://lossenc.blogharbor.com/blog</link>
  <description></description>
  <language>en-us</language>
  <lastBuildDate>Thu, 04 Dec 2008 18:16:48 -0500</lastBuildDate>
  <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
  <generator>Blogware</generator>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>No disassemble!  Johnny 5 is alive!!!</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/9/12/3880698.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/9/12/3880698.html</guid>
    <pubDate>Fri, 12 Sep 2008 02:08:25 -0400</pubDate>
    <description>I got my new ATI card in the mail last week.&amp;nbsp; Pure awesomeness.&amp;nbsp; However, the technology in my old PC&#39;s old enough that I just had to do some major upgrading. (or, at least this was as good an excuse as any)&amp;nbsp; &lt;br&gt;&lt;br&gt;Since this was technically my fifth machine, and I was disassembling an old one, I felt it best to christen this one, the Johnny 5.&amp;nbsp; Because I&#39;m just that geeky.&amp;nbsp; 80&#39;s references aside, I should point out that this is a milestone for me in many ways.&amp;nbsp; This is my first system with a video card fully certified to handle 3dsmax, Maya, and pretty much all the other 3D packages.&amp;nbsp; This is also my very first dual-boot machine.&amp;nbsp; That&#39;s right.&amp;nbsp; I&#39;m no longer a Windows purest.&amp;nbsp; I now own a very intimidating Vista/Linux dual boot system.&amp;nbsp; Or...it will be when it&#39;s done.&amp;nbsp; I&#39;ve still got to install Ubuntu, but once it&#39;s complete, I&#39;ll have my production station up and ready to go.&amp;nbsp; w00t!!!&lt;br&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>Looking to the future...and the past</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/9/2/3866175.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/9/2/3866175.html</guid>
    <pubDate>Tue, 02 Sep 2008 15:26:32 -0400</pubDate>
    <description>&lt;P&gt;Well, we finally got our little blurb on &lt;A href=&quot;http://www.cgw.com/&quot;&gt;CGW&lt;/A&gt;.&amp;nbsp; You can view it &lt;A href=&quot;http://www.cgw.com/ME2/dirmod.asp?sid=&amp;amp;nm=&amp;amp;type=news&amp;amp;mod=News&amp;amp;mid=9A02E3B96F2A415ABC72CB5F516B4C10&amp;amp;tier=3&amp;amp;nid=DA4D90878AEF40A08A93D396AE358FF6&quot;&gt;here&lt;/A&gt;.&amp;nbsp; Pretty sweet!&amp;nbsp; More exposure!&lt;/P&gt;
&lt;P&gt;Besides that, not a whole lot has been happening lately.&amp;nbsp; Jeremy Birn released a new lighting challenge today, so I&#39;ll be working hard on that and his previous ones until classes start on the 15th.&amp;nbsp; More outdoor lighting, which means more practice before I dive into my outdoor environment, professor willing.&amp;nbsp; It&#39;s funny.&amp;nbsp; I&#39;ve been anticipating and preparing to start this project for weeks, but I still don&#39;t know if the professor will approve it.&amp;nbsp; Eh, I might&amp;nbsp;come up with a backup plan just in case.&amp;nbsp; Might.&lt;/P&gt;
&lt;P&gt;I&#39;m also working on effects these next two weeks.&amp;nbsp; Unreal 3&#39;s Cascade editor is pretty cool.&amp;nbsp; Steam, small explosions, and rain are all within my grasp.&amp;nbsp; Bwahahaha!&amp;nbsp; But enough evil genious talk.&lt;/P&gt;
&lt;P&gt;I played Metal Gear Solid 3 for hours on end last night.&amp;nbsp; PS3 backwards-compatibility is nice, but without a special adapter, you can&#39;t hook up your memory cards.&amp;nbsp; Starting over from the beginning was a pain, but it did give me a chance to re-live some classic MGS3 moments.&amp;nbsp; Ocelot&#39;s&amp;nbsp;pansey call for help:&amp;nbsp; &quot;Mrwawr!&quot;, Snake&#39;s constant staring and taste for every animal in the entire jungle: &quot;Yea, yea, but how&#39;s it taste?&quot;, and who can forget the cheezy 007-esque &quot;Snake Eater&quot; opening sequence...45 minutes (if you&#39;re slow, like me)&amp;nbsp;into the game?&lt;/P&gt;
&lt;P&gt;Well, done, Kojima.&amp;nbsp; Classic.&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>Campaign Conquered!  or... Wii where?</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/8/27/3857596.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/8/27/3857596.html</guid>
    <pubDate>Wed, 27 Aug 2008 10:42:34 -0400</pubDate>
    <description>&lt;P&gt;Well, I beat the Campaign Mode of &lt;EM&gt;Resistance: Fall of Man&lt;/EM&gt; Monday night.&amp;nbsp; Wow.&amp;nbsp; Three days.&amp;nbsp; Haven&#39;t done that one in a while.&amp;nbsp; Overall, great game.&amp;nbsp; I&#39;m still playing multiplayer online.&amp;nbsp; Won&#39;t be getting away from that for a while.&amp;nbsp; In the mean time, I&#39;ve started going for all the skill points.&amp;nbsp; It really is addicting.&amp;nbsp; Not many people outside of Insomniac fans know that Skill Points were around long before the Microsoft in their infinate wisdom deemed it necessary to bring in&amp;nbsp;Achievements for the 360.&amp;nbsp; I loved it in the R&amp;amp;C PS2 games, and I still love &#39;em.&amp;nbsp; More importantly, I love the little quip titles that allude to their use.&amp;nbsp; &quot;Chicks dig eyestrain&quot; &amp;lt;&amp;lt; Find 10 Intelligence folders.&lt;/P&gt;
&lt;P&gt;Some of you may remember me raving about&amp;nbsp;my new&amp;nbsp;Wii in my first few posts. (Does anyone even read this blog!?)&amp;nbsp; I covered the fact that my parents essentially started gaming because of the Wii&#39;s intuitive controls and simple games.&amp;nbsp; Well, now that I have a PS3, I&#39;m beginning to notice that I haven&#39;t played the Wii in over three months.&amp;nbsp; In fact, I have very little interest in purchasing any new games for it.&amp;nbsp; When my parents heard this little bit of information, my mom surprised me by saying, &quot;How much do you want for it?&quot;&amp;nbsp; I was dumbfounded.&amp;nbsp; Not only were my parents never gamers until this past year, I never thought in a million years that they&#39;d try to purchase a console, least of all one I already had.&amp;nbsp; But it&#39;s true.&amp;nbsp; My parents want to buy my&amp;nbsp;Wii and all my games. (&#39;cept Trauma Center, which I don&#39;t blame them for)&amp;nbsp; I at first was going to sell them the console alone and take the games to EBGame/Stop, but my mom stopped me.&amp;nbsp; Even though they really would only play it for WiiSports, they said that they can keep the games for my niece to play when she comes over.&amp;nbsp; My mom then turned to my dad and said, &quot;See, dear?&amp;nbsp; Now we can get Wii Fit!&quot;&lt;/P&gt;
&lt;P&gt;I never knew hell could get this cold in August.&amp;nbsp; &lt;IMG src=&quot;http://lossenc.blogharbor.com/_images/emoticons/em.icon.confused.gif&quot;&gt;&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>Metal Gear...SOLD!!!</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/8/22/3850973.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/8/22/3850973.html</guid>
    <pubDate>Fri, 22 Aug 2008 16:59:11 -0400</pubDate>
    <description>&lt;P&gt;Sony announced a few new things this week at&amp;nbsp;Leipzig&amp;nbsp;2008.&amp;nbsp; First of all, the PSP 3.0 is being released this fall, complete with a Playstation button.&amp;nbsp; No word yet on whether or not the new &lt;EM&gt;R&amp;amp;C:Size Matters&lt;/EM&gt; bundle will be 3.0, though.&amp;nbsp; Also,&amp;nbsp;the next PS3 is going to be a &lt;A href=&quot;http://news.cnet.com/8301-17938_105-10021363-1.html&quot;&gt;160Gb system&lt;/A&gt;.&amp;nbsp; Normally, I&#39;d be totally excited, were it not for the fact that it only has 2 USB ports and no backwards compatibility.&amp;nbsp; On top of all this, various rumors have finally been confirmed.&amp;nbsp; The &lt;EM&gt;Metal Gear Solid 4&lt;/EM&gt; 80 Gb bundle packs are being discontinued.&amp;nbsp; The sad part about it is, they appear to be the last backwards-compatible PS3s for the forseeable future, and they&#39;re going away!&lt;/P&gt;
&lt;P&gt;Now I see Sony&#39;s strategy in this, because I finally know what will make me break down and buy a PS3: the fear of no backwards-compatibility.&amp;nbsp; It was majorly effective, because I immediately went&amp;nbsp;to the local stores after work to see if I could find one.&amp;nbsp; I went to three places before I finally found any.&amp;nbsp; When I got to Best Buy, I was shocked to see not one or two, but FIVE &lt;EM&gt;MGS4&lt;/EM&gt; bundles on the shelf.&amp;nbsp; Seeing this as a sign, I casually picked up the closest one, inspected it, and grabbed a Greatest Hits copy of &lt;EM&gt;Resistance: Fall of Man&lt;/EM&gt; for $29.99.&amp;nbsp; It felt so rewarding to finally step out of that store with my recently-purchased PS3 in tow.&lt;/P&gt;
&lt;P&gt;It&#39;s so shiney, too!&lt;/P&gt;
&lt;P&gt;I&#39;ve spent the past few days playing &lt;EM&gt;Resistance&lt;/EM&gt; to try out the system.&amp;nbsp; It&#39;s far better than I imagened.&amp;nbsp; The story is really well written (not surprises, here) and it plays naturally.&amp;nbsp; After going through the first few chapters or so, I decided to try multiplayer, not expecting anything new or exciting.&amp;nbsp; Man, was I wrong.&amp;nbsp; Honestly, not a whole lot is different in Multiplayer mode than it is in the Campaign.&amp;nbsp; But I have to say, this is where the gameplay shines.&amp;nbsp; I never was that big of a FPS multiplayer fan.&amp;nbsp; I played &lt;EM&gt;Goldneye&lt;/EM&gt; and &lt;EM&gt;Halo&lt;/EM&gt; back in the day and had fun in competition matches, but it never really stuck with me.&amp;nbsp; I&#39;d always get beaten badly and eventually not want to even touch the game.&amp;nbsp; This is totally not the case for &lt;EM&gt;R:FOM&lt;/EM&gt;.&amp;nbsp; I still get my butt whupped by a bunch of people, but I just can&#39;t get enough of it!&amp;nbsp; It&#39;s so fun and just the right pace for me.&lt;/P&gt;
&lt;P&gt;And &lt;EM&gt;MGS4&lt;/EM&gt;?&amp;nbsp; I still haven&#39;t played it, yet.&amp;nbsp; Actually, I still haven&#39;t finished &lt;EM&gt;Snake Eater&lt;/EM&gt;, yet.&amp;nbsp; I suppose I should finish it before I play &lt;EM&gt;4&lt;/EM&gt;, but it looks like &lt;EM&gt;Resistance&lt;/EM&gt; might be a huge distraction from that.&amp;nbsp; Decisions, decisions, right?&amp;nbsp; &lt;IMG src=&quot;http://lossenc.blogharbor.com/_images/emoticons/em.icon.bigsmile.gif&quot;&gt;&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/IndustryRamblings">Industry Ramblings</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/CollegeLife">College Life</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/Reviews">Reviews</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>Post SIGGRAPH...tired and excited...all at once!</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/8/19/3845972.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/8/19/3845972.html</guid>
    <pubDate>Tue, 19 Aug 2008 15:25:56 -0400</pubDate>
    <description>&lt;P&gt;Well, I got back from SIGGRAPH on Sunday.&amp;nbsp; I could spend a lot of time re-iterating what I&#39;ve said elsewhere about the conference, but I won&#39;t!&amp;nbsp; I was one of four people who were selected to report on new technologies, innovations, and other exciting news from a SIGGRAPH Student Volunteer&#39;s perspective for FireUser.com.&amp;nbsp; I posted daily blogs of the events as I saw them.&amp;nbsp; These posts are being featured on FireUser.com, OpenGL.org, and are supposed to go up on CGW.com soon.&amp;nbsp; I&#39;m very excited to get this opportunity.&amp;nbsp; Here&#39;s a &lt;A href=&quot;http://fireuser.com/blog/category/siggraph_2008&quot;&gt;direct link&lt;/A&gt; to all of the SIGGRAPH blogs.&lt;/P&gt;
&lt;P&gt;In sad news, I think my Call of Duty 4 disk is dead.&lt;/P&gt;
&lt;P&gt;&lt;IMG height=267 src=&quot;http://lossenc.blogharbor.com/1844511_29075607dd_m.jpg&quot; width=368&gt;&lt;/P&gt;
&lt;P&gt;I bought my 360 off of a friend, but didn&#39;t see this problem until after he had already left for the summer.&amp;nbsp; The multiplayer runs with no problem, but the single player campaign only gets to the loading screen for Part 2 of the Prologue, and then displays the infamous &quot;Unreadable Disk&quot; error.&amp;nbsp; I&#39;m going to make sure it isn&#39;t the memory or hard drive before I give up on it, but it&#39;s upsetting because I really want to continue the game.&amp;nbsp; Guess I&#39;ll either play multiplayer or Halo 3 if that doesn&#39;t work.&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/IndustryRamblings">Industry Ramblings</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/CollegeLife">College Life</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>The Game Dev major is a Gamer once again!</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/8/8/3830080.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/8/8/3830080.html</guid>
    <pubDate>Fri, 08 Aug 2008 13:41:28 -0400</pubDate>
    <description>&lt;P&gt;Well, it&#39;s been a couple of weeks since my last entry.&amp;nbsp; Let&#39;s see what happened so far:&amp;nbsp; &lt;/P&gt;
&lt;P&gt;The Dark Knight came out.&amp;nbsp;==&amp;gt; Really really awesome movie.&lt;BR&gt;Comic Con came and went.&amp;nbsp;==&amp;gt; TR2N!!!&amp;nbsp; AWESOME!!!&lt;BR&gt;&lt;BR&gt;I finally started my XBOX Live account, as you can see from the new gamer tag.&amp;nbsp; Finally, I can get back into the regular (time willing) habit of playing console games!&amp;nbsp; My first priority when I started it up last night was to download a few XBLA games.&amp;nbsp; I&#39;ve been wanting to try this new-fangled direct distribution for a while, now.&amp;nbsp; (Wii doesn&#39;t count, IMHO)&amp;nbsp; I&#39;m trying Penny Arcade Adventures, TMNT (1989), and&amp;nbsp;Soul Calibur,&amp;nbsp;first.&amp;nbsp; I also downloaded the demos for DBZ: Burst Limit, Too Human, Catan, Carcassone, and Ikaruga.&amp;nbsp; Man.&amp;nbsp; I gotta say.&amp;nbsp; It totally seems worthwhile to provide demos for games.&amp;nbsp; They&#39;re such eye-openers.&amp;nbsp; The demos I played last night showed me that I probably don&#39;t want to waste my money on Too Human, (I was looking forward to the art style &lt;IMG src=&quot;http://lossenc.blogharbor.com/_images/emoticons/em.icon.sad.gif&quot;&gt;) but will probably get Ikaruga and DBZ:Burst Limit after the summer.&amp;nbsp; Ikaruga was kindof a given, since I&#39;ve loved it ever since I first played it on Gamecube.&amp;nbsp; DBZ was surprising, though.&amp;nbsp; I wouldn&#39;t call myself a hardcore DBZ fan.&amp;nbsp; I&#39;m a fan, just not totally gaga over it.&amp;nbsp; However, I&#39;ve got to say, playing the demo was really fun and nostalgic.&amp;nbsp; The little cutscenes get annoying, but i love a good button-masher!&amp;nbsp; &lt;IMG src=&quot;http://lossenc.blogharbor.com/_images/emoticons/em.icon.bigsmile.gif&quot;&gt;&lt;BR&gt;&lt;BR&gt;In more exciting news, it looks like I&#39;m going to be a sort of reporter for a computer graphics community site during SIGGRAPH.&amp;nbsp; It&#39;s pretty huge, in my mind, but I&#39;ll keep you posted as to how it&#39;s going.&amp;nbsp; You&#39;ll find out everything soon enough! (by the end of next week)&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>E3 FTW!</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/7/17/3797466.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/7/17/3797466.html</guid>
    <pubDate>Thu, 17 Jul 2008 10:26:41 -0400</pubDate>
    <description>&lt;P&gt;I&#39;ve been keeping up-to-date with E3 announcements this week. (not something I usually do for E3)&amp;nbsp; To tell you the truth, I didn&#39;t have very much hope for the conference this year.&amp;nbsp; When I heard how different E3 was last year and how many companies pulled out of the ESA this year, I honestly thought that E3 was going to be on its last legs.&amp;nbsp; It&#39;s amazing how I always seem to be pleasently surprised when I expect the worst.&lt;/P&gt;
&lt;P&gt;Monday at Nintendo&#39;s press conference, Miyamoto showed off Wii Music and the new advanced motion control system.&amp;nbsp; Finally, Nintendo&#39;s getting on the ball.&amp;nbsp; I was more than a little disappointed when I first played the Wii and found how unresponsive and limited the sensor and accelerometer was in the Wiimote and Nunchuck.&amp;nbsp; Now they&#39;re finally trying to make up for that failure by launching the Wii Motion Advanced for cloase to a 1:1 motion response ratio.&amp;nbsp; This is what Nintendo should be doing.&amp;nbsp; Finding ways of improving on their system in order to compete with the various price drops and firmware updates of the XBox 360 and PS3.&amp;nbsp; Wii Music also looks kinda cool.&amp;nbsp; I&#39;d be more excited if I didn&#39;t already have a 360.&amp;nbsp; Wii voice?&amp;nbsp; Don&#39;t need it.&lt;/P&gt;
&lt;P&gt;Yesterday, Sony&#39;s press conference was&amp;nbsp;far more interesting.&amp;nbsp; Holy crap.&amp;nbsp; &lt;EM&gt;Resistance&lt;/EM&gt;&amp;nbsp;and &lt;EM&gt;Rachet and Clank&lt;/EM&gt;&amp;nbsp;are now Sony&#39;s poster children.&amp;nbsp; Insomniac was definitely getting the publicity.&amp;nbsp; They kicked things off by having Ted Price show&amp;nbsp;off&amp;nbsp;the &lt;EM&gt;Resistance 2&lt;/EM&gt; demo.&amp;nbsp; Very spiffy, indeed.&amp;nbsp; They then went into the success of the PSP bundles, announcing a new one.&amp;nbsp; In October,&amp;nbsp;Sony&#39;s releasing a bundle that includes a silver PSP, &lt;EM&gt;Ratchet and Clank: Size Matters&lt;/EM&gt;, &lt;EM&gt;National Treasure 2&lt;/EM&gt; UMD, a 1Gb Memory Stick, and a download pass for &lt;EM&gt;echochrome&lt;/EM&gt;.&amp;nbsp; Sufficed to say, it&#39;s on my shopping list.&amp;nbsp; Next, they announced a brand new PSP title, &lt;EM&gt;Resistance: Retribution&lt;/EM&gt; that will bridge the gap between &lt;EM&gt;Resistance: Fall of Man&lt;/EM&gt; and &lt;EM&gt;Resistance 2&lt;/EM&gt;.&amp;nbsp; It&#39;s being made by Bend Studio, who created &lt;EM&gt;Siphon Filter&lt;/EM&gt;.&amp;nbsp; Finally, they announced a new title coming exclusively to the new Playstation Network, &lt;EM&gt;Ratchet and Clank Future: The Quest for Booty&lt;/EM&gt;!&lt;/P&gt;
&lt;P&gt;Man.&amp;nbsp; I heard Brian Allgeir and James Stevenson name that as one of the possibilities for &lt;EM&gt;RCF:TOD&lt;/EM&gt;&#39;s title.&amp;nbsp; At the time, I thought it&#39;d be a fitting title for a &lt;EM&gt;Ratchet&lt;/EM&gt; game.&amp;nbsp; I guess they did, too.&lt;/P&gt;
&lt;P&gt;Last, but certainly not least, Alex Evans from Media Molecule took us on a whirlwind tour of Playstation&#39;s year-round success and future&amp;nbsp;as a demo&amp;nbsp;of &lt;EM&gt;Little Big Planet&lt;/EM&gt;.&amp;nbsp; That&#39;s what I call a presentation.&amp;nbsp; I&#39;d use &lt;EM&gt;LBP&lt;/EM&gt; just to create an alternative to Powerpoint.&amp;nbsp; It&#39;s amazing!&lt;/P&gt;
&lt;P&gt;I&#39;m excited to see more, but now I have to go back to work.&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/IndustryRamblings">Industry Ramblings</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>iPod the New Portable System?</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/7/10/3786685.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/7/10/3786685.html</guid>
    <pubDate>Thu, 10 Jul 2008 13:37:52 -0400</pubDate>
    <description>&lt;P&gt;Wow.&amp;nbsp; It&#39;s not every day that I can say I was surprised about something.&amp;nbsp; Least of all, a JRPG!&amp;nbsp; Two days ago, I heard on a few gaming sites that SquareEnix had released &lt;EM&gt;Song Summoner&lt;/EM&gt;,&amp;nbsp;an RPG for the iPod available through iTunes.&amp;nbsp; To some, this might not seem like much, but to me, it says a lot.&amp;nbsp; First of all, it was released almost silently.&amp;nbsp; SquareEnix didn&#39;t even announce it until its release date.&amp;nbsp; Secondly, they&#39;re completely distributing through iTunes!&amp;nbsp; I half expected that a large company like SquareEnix (especially one overseas) would&amp;nbsp;probably publish separately at first&amp;nbsp;(would be a huge hassle for iPod owners) and eventually release on iTunes after a few months or so.&amp;nbsp; Not so!&amp;nbsp; SqEnx seems to have thought ahead on this one.&amp;nbsp; Not only that, it stands out as one of, if not the only non-casual and non-puzzle game on iTunes to date.&amp;nbsp; At only $4.99, I just had to download it and try it out.&lt;/P&gt;
&lt;P&gt;Okay.&amp;nbsp; I&#39;d never installed a game on my iPod before, so I was very surprised at the&amp;nbsp;graphic quality of the game.&amp;nbsp; The display is practically flawless.&amp;nbsp; It looks like you&#39;re playing a&amp;nbsp;next-gen portable&amp;nbsp;game!&amp;nbsp;&amp;nbsp;The interface uses the iPod&#39;s click wheel and really shows off how intuitive it really is.&amp;nbsp; No more tapping the D-Pad forever!&amp;nbsp; Not only that, the gameplay itself is really fun and interesting.&amp;nbsp; You control a single &quot;Conductor,&quot; Ziggy and his &quot;Tune Troopers.&quot;&amp;nbsp; To start off, you can create your &quot;Tune Troopers&quot; in practically the same way you created monsters in &lt;EM&gt;Monster Rancher&lt;/EM&gt;.&amp;nbsp; You can open up your artists, albums, or songs list and select a song to make a &quot;Tune Trooper&quot; from.&amp;nbsp; The character&amp;nbsp;that&#39;s created and his/her stats&amp;nbsp;are based on various aspects of data associated with the song, most important of which is the number of times it&#39;s been played.&amp;nbsp; Once you make the characters you want to play with, you can progress through the story and battles.&amp;nbsp; The battle system reminds me most of &lt;EM&gt;Final Fantasy Tactics Advance&lt;/EM&gt;.&amp;nbsp; Each turn, you control all your characters (Ziggy and three Troopers of your choosing) one-by-one, picking where they move and what attacks or skills they use.&amp;nbsp; Unlike &lt;EM&gt;FFTA&lt;/EM&gt;, however, each Trooper has a limited number of battles they can be used in before they become unusable.&amp;nbsp; You can &quot;rewind&quot; or give them more chances with certain items, but I&#39;ve yet to see if this is limitless.&amp;nbsp; The storyline as far as I&#39;ve played is pretty much what we&#39;re used to with JRPGs.&amp;nbsp; What&#39;s completley different, however is the experience system.&amp;nbsp; Instead of gaining experience, you gain items that you can purchase new skills with at the end of each battle.&amp;nbsp; You can increase your stats of your Troopers and level them by...wait for it...LISTENING TO MUSIC!&amp;nbsp; That&#39;s right.&amp;nbsp; After you install and start playing &lt;EM&gt;Song Summoner&lt;/EM&gt;, the songs you used to make Tune Troopers actually increase their stats when you listen to them more times.&lt;/P&gt;
&lt;P&gt;All I can say is SquareEnix has&amp;nbsp;surprised me with &lt;EM&gt;Song Summoner&lt;/EM&gt;.&amp;nbsp; I can&#39;t get enough of it, and I&#39;ll happily say it again.&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/IndustryRamblings">Industry Ramblings</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/Reviews">Reviews</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>WAaLL-Eeee...</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/7/7/3781244.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/7/7/3781244.html</guid>
    <pubDate>Mon, 07 Jul 2008 17:16:18 -0400</pubDate>
    <description>&lt;P&gt;In other news, WALL-E was every bit of the geeky, sci-fi movie I&#39;d hoped it would be.&amp;nbsp; The lighting was spot on!&amp;nbsp; Siguorney Weaver cracked me up as the computer.&amp;nbsp; Tons of particle effects?&amp;nbsp; Awesome!&amp;nbsp; Pristine shaders?&amp;nbsp; Totally awesome!&amp;nbsp; No dialogue for the first 15 minutes? (not counting the music, mind you)&amp;nbsp; Brilliant!&amp;nbsp; I loved so much of this movie!&amp;nbsp; That&#39;s why it pains me to talk about the disappointments.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;I&#39;m looking at you, live-action composites.&amp;nbsp; They just didn&#39;t fit.&amp;nbsp; Besides, the lighting was perfect as-is.&amp;nbsp; Why did they even need live-action to begin with?&amp;nbsp; Including it just made it and the CG seem out of place.&amp;nbsp; My solution:&amp;nbsp; Dump the live action altogether.&amp;nbsp; The film really would work better without them.&lt;/P&gt;
&lt;P&gt;My quoms aside, I really loved WALL-E for what it was.&amp;nbsp; The best Pixar film. (so far)&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/IndustryRamblings">Industry Ramblings</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/Reviews">Reviews</category>
    
    
    
    
  </item>
  
  <item>
    <dc:creator>Lossenc</dc:creator>
    <title>Pardon me while I do a happy little dance...</title>
    <link>http://lossenc.blogharbor.com/blog/_archives/2008/6/27/3765234.html</link>
    <guid>http://lossenc.blogharbor.com/blog/_archives/2008/6/27/3765234.html</guid>
    <pubDate>Fri, 27 Jun 2008 10:26:02 -0400</pubDate>
    <description>&lt;P&gt;It seems that I&#39;ve finally come to terms with the time I have left before SigGRAPH and graduation.&amp;nbsp; I&#39;m more excited now than I&#39;m concerned.&amp;nbsp;&amp;nbsp;In my free time (not much of it, mind you)&amp;nbsp;I&#39;ve been designing breakdowns and other layouts for a physical portfolio.&amp;nbsp; I figure I&#39;d look a lot more professional at SigGRAPH if I handed a potential employer my portfolio to look at while I got out my laptop to show my reel.&amp;nbsp; Plus, it never hurts to have backups.&amp;nbsp; I know more than most people what technical difficulties can do to a first impression.&lt;/P&gt;
&lt;P&gt;In other news, I&#39;m psyched that I get to see WALL-E tonight!&amp;nbsp; It&#39;s my dad&#39;s birthday, so we&#39;re going to celebrate by going the movie.&amp;nbsp; I&#39;ve been waiting for this for a long time.&amp;nbsp; The lighting and shading in all of the previews just look amazing!&amp;nbsp; I just hope the theater isn&#39;t packed.&amp;nbsp; I try maintain my composure, especially when I&#39;m geeking out about the CG, but it kindof ruins the movie for me when there&#39;s a lot of distraction.&amp;nbsp; I&#39;m sort of weird that way.&amp;nbsp; I&#39;ll try to be&amp;nbsp;good and&amp;nbsp;not yell out, &quot;Turn off your cell phone!&amp;nbsp; I&#39;m trying to watch the anisotropic reflections!&quot;&amp;nbsp; No, no.&amp;nbsp; That&#39;d just give me away.&lt;/P&gt;</description>
    
    <category domain="http://lossenc.blogharbor.com/blog">Main Page</category>
    
    <category domain="http://lossenc.blogharbor.com/blog/CollegeLife">College Life</category>
    
    
    
    
  </item>
  
</channel>
</rss>
