
Internal Reflections...No Raytracing Involved! (...I think)
by
Lossenc
on Sat 21 Jun 2008 03:22 AM EDT
Wow. Two posts in the same week. Signs of the apocalypse? 'Fraid not.
I recently got fed up with my lack of lighting practice as of late and went on to CGSociety to get inspired, feel sorry for myself, or whatever. I came across
Jeremy Birn's Lighting Challenges and thought, why not? I'll give it a go. For those of you who are uninitiated, Jeremy Birn is a Technical Director at Pixar, (one of my dream jobs, BTW) the author of my
Digital Lighting and Rendering textbook, and one of my heroes in the industry. He's had a section on CGTalk's forums for quite some time, giving challenges quarterly with provided models to shade, texture, and light. In the past, I steered clear of his challenges for two reasons: 1) I lacked confiedence and 2) I felt they might not be the best things to add to my demo reel, since they were not my own IP. However, I'd like to think I've matured as an artist, lately. First and foremost, an artist's work is his own and any criticisms he is given are only suggestions for improvement. They're not there to tear-down the artist's existence. Secondly, if you've changed something that someone else has made into your own piece, you shouldn't be afraid to show it. Giving the original artist credit is promotional to both you and the originator. I've been giving myself a hard time for too long with the limits of my concentration. Lighting and surfacing is a post-process of sorts. For this reason, I'm sort of limited. I'd love to be pushing out piece after piece of original content every week or so. The thing is, lighting and surfacing can only come after design and modeling. I wouldn't call myself a talented modeler in any sense. I'm decent at best. It all comes down to one thing: time. I'd like to just sit down and model every neat idea for a story or action piece I could think of, just so I could have an awesome, original demo reel to show for companies. With my lack of modeling prowess, I'd have to work for months to improve. I don't have the time to do that. I've been thinking this through. I have nine months until graduation and only one and a half until SIGGRAPH. In that time, I could either become decent at a crapload of stuff (modeling included) and have no new reel, or I could work my ass off at a few things , have a reel of my best work, and get on-track for my dream job. (Lighting TD) Don't get me wrong. Modeling is great. I appreciate every 3D artist that makes it his or her duty to be the knower of the edge-loops. It's just not something that doesn't come naturally to me. I'll continue learning more modeling skills as they are force-fed into me.

So, long story short, I decided to join Jeremy Birn's Lighting Challenge for May-June. The objective this time is to re-create film noir. It's really fun. I'm about halfway done right now and can't wait to try out some of his past challenges. Anyway, I figure this at least gives me a lot of practice. I'm less afraid of using other people's work to augment my own now. I just hope that in the future, my potential employers will see it as my ability to work with what I'm given in a production sort of way, and not as a shortcut. (I'll try not to worry about it.

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